Today's video games can offer students more than just a few hours of fun. At Penn State's Educational Gaming Commons (EGC) Lab, video games are unlocking a new style of learning. At the University Park lab, in East Halls' Findlay Commons room 6A, gaming experts from ITS (Information Technology Services)-Education Technology Services work with students and faculty to produce video games that enhance education. The lab has been operating since fall 2009 and, in the past four semesters, has logged more than 21,000 hours of gameplay by more than 3,000 unique visitors. Unlike gaming facilities at many other universities, the EGC serves the entire University, not just a particular department. Faculty members can work with EGC staff to create games specifically designed for their classes, and for students who struggle with traditional teaching methods, games can put a fresh twist on education.
Interested in trying out the new Wii-like gaming input devices Move for the PS3 and Kinect for the Xbox 360? Students have the opportunity to do so at the Educational Gaming Commons (EGC) November Brownbag Luncheon "Move and Kinect - A Revolution in Input Devices." The EGC will hold the luncheon from noon to 1 p.m. on Thursday, Nov. 18 in the EGC Lab in 6A Findlay, University Park. Pizza, salad, and soda will be provided, or students can bring their own lunch.
Students and others can join the University Libraries in celebrating National Gaming in Libraries Day from 1 to 5 p.m. Friday, April 18, with a gaming session in the student lounge, Pattee Library central, lower level. The session will feature games from PlayStation 3, Nintendo Wii and Xbox360. Among the offerings: "Halo 3," "Guitar Hero 3," "Wii Sports" and many more. Students also will have a chance to find out about available gaming resources in the Libraries and chat with representatives from Penn State's Educational Gaming Commons about the University's gaming initiatives.